3D animation can feel like a labour of love. For an indie developer just starting out you can cut a few corners and create games with open source 3d models. Whilst you can import these into game engines you’ll have to check the proportions, rescale if necessary and adjust texture settings. And of course the models might be pretty famous popping up in games all over the place. But they’ll get the job done.
Challenges will evolve as developers progress through their careers. For those ready and skilled enough to develop their own 3D animated characters from scratch find it one of the most fun parts of the creative process – until they come to the rigging. It’s a huge bottleneck taking hours, days – even weeks. Every joint in every model, and every bone needs to be rigged and annotated, the mesh layered and then each model should be tested. It takes SO much time it’s a small wonder anything original gets built!
The most skilled up, staffed up big studios need to watch budgets and workflow like hawks. Even early stage prototyping can soak up resources like a sponge.
How to speed up your 3d animation and game development
What can you do to speed up your game creation? We’re here with the good news – there are some incredible AI animation tools out there that save games developers and content creators massive amounts of time and effort. After all, that’s the big promise – that AI will make our lives that bit easier!
For example, Anything World’s AI powered free auto-rigging tools take the pain out of 3D modelling. Their Unity and Unreal SDK provide access to a vast library of auto-rigged models are available to download from their website. Also available through the Unity Asset Store. Developers and content creators can use voice or text to control entire 3D worlds through the AI Creator in Unity option. Can it get any more intuitive or easier?
Anything World has addressed a lot of pain points in game development head on. If you have a large volume of assets to bring into a scene, prototype and add behaviours to – our large catalogue of animated assets can slash production time.
Sure there are free models out there but they don’t have animations attached – that’s a job-and-a-half to do.
You can save so much time building your virtual world or game with Anything World’s rigged and ready 3D models.
If you’re in a game jam – you can bring in assets from the engine itself – you don’t have to roam about the web searching for the right model. Just source from many of the hundreds of models from Anything World’s library connected to the plugins in Unreal and Unity.
Low barrier to entry
Anything World has a low barrier to entry. Low-to-no-code so its a great tool to support those just starting out in the industry.
Breadth of offer
Pull in any fully rigged and animated 3D model from our colossal catalogue.
Our model libraries are overflowing with assets in all kinds of categories.
Once you’ve built your virtual world you can bring it to life by drafting in a pack of animated animals, an army of humanoids, swarms of insects or a fleet of cars in moments.
Our library is growing with coherent sets of animations for each category, making it super smooth to populate a comprehensive scene, e.g. a range of farm animals plodding around in situ.
You can also source more unusual animations that would be pretty tricky to source for free – including plenty of insect species.
All the steps you’d need to take before tapping into Anything World’s tools would really add up timewise – you’d have to leave the game engine, hunt around for assets, import them into game engine, check the proportions, rescale if needed, adjust the textures settings – all that just to create one scene. It’s all a massive distraction to the fundamentals of creating a great game in a short time: defining a good plot and implementing actual game code. The integrated aspect frees up so much time.
Why Anything World is so good:
- Saves so much time – ready animated models to drop into your game
- No need to roam about the web searching for the right model
- Stay in Unreal or Unity to bring in ready-made models from the library
- Game-ready environments to choose from
- Unusual and unique animations – library always growing
- Use voice or text to quickly place objects in scenes
- Low barrier to entry